Next Fest 26|2 Day 2
Micro-reviews for Day 2 of June Next Fest 2026, exploring VoidHue, Micro Solar Punk, Echo Weaver, Rift Haul TD, Darkphobia, Gathera, and PRELUDE Dark Pain
Even before Steam activates their recommendation engine I'm seeing a ton of puzzle games this Fest. I'm trying to spread the interesting ones out across the few days, but if it feels like things are very puzzly then that's why
Highlights: Echo Weaver, VoidHue
VoidHue

VoidHue is very straightforward in its mechanics, blending colors to go through colored barriers or activate colored switches. But it excells as a demo, having both a lot of content from easy to tricky, and showing little preview of all the content not in the demo you can look forward to, including some very neat mechanics I don't really want to spoil. If you enjoy puzzles and don't mind sokobans (pushing blocks around) then do give it a go!




Playtime: ~1h
Micro Solar Punk

This is an odd little game. You are on a grid as a crab whose job it is to level the entire field by either shoving durt to the sides or digging it up, all while avoiding a barrage of missiles from surrounding beetles. It's definitely unique, and at the chaotic x2 speed/size it was somewhat fun, but it feels like a one-trick pony that needs more substance to hold it together beyond the demo




Playtime: 10min++
Echo Weaver

A time loop metroidbrania. It has secrets, shortcuts, and "I could do this all along?" moments. Has a lot more thinking/platforming than fighting, focusing on how to make best use of your time each loop. Audio felt a bit subdued at times, but it's not a big deal. The whole package has plenty of secrets if you want to look around, and probably many more in the full release too




Playtime: ~1h
Rift Haul TD

A tower defense game where your towers aren't locked in place, but instead you can pick any of them up and move them around as you see fit. As you may imagine this is both handy and less necessary than the game would imply if you just place them well. I like the idea of having a boss just walk around spawning things rather than head for your 'core' directly, but otherwise the demo is very... "mobile phone quality"




Playtime: <20min
Darkphobia

A game about turning off all the lights and running back to your bed before the darkness gets you. A simple premise for a simple game. It's novel, constantly changing the layout of the house and introducing new types of lights/electrical malfunctions, but it is also much slower and less frantic than you'd expect. A good casual experience




Playtime: ~20min
Gathera

Gathera aims to mix cozy survival crafting game with a bit of a factorio experience of automatic production. But that second half isn't really in the demo, so the demo is mainly just a little survival-crafting experience. And it's fine, a bit on the generic side of things, but at least it's indeed cozy and bug-free




Playtime: 1h+
PRELUDE Dark Pain

This one features tactical turn-based battles, where positioning is key, alongside using your characters abilities well. It has a gritty aesthetic and leans heavily into its narrative which... so far so good? For as much as does happen in the demo, it is hard to judge a book by its cover. The setup is decent enough, up to the writers to now squeeze a satisfying story out of it



