Next Fest 26|2 Day 5
Micro-reviews for Day 0 of June Next Fest 2026, exploring Mistfall Hunter, FISH, SWAT God, and Demon Bluff
A bit less today than I'd like due to some power outages, but on the bright side the range of things is very wide, and each one has an audience the would enjoy it
Highlights: Demon Bluff
Mistfall Hunter

I've only gotten a limited experience of this extraction ARPG (2h), but I think it's worth talking about it earlier so that maybe you have a chance to play it over the weekend. Mistfall Hunter has the soulslike feel within an extraction setting, and though I didn't get the same feeling of tight combat as in more typical soulslikes (a lot more hacking and slashing here) it is still executed very well, with a variety of enemies and environments, all at a very high level of quality. I'm not too fond of some "modern AAA tropes" present – the barrage of neverending tutorials, railroading the early experience, time-based things that can take hours to complete – but if you think you'll like it, you probably will. Just be ready to commit a bunch of time to it




Playtime: 30min++
FISH

This is your fever game for the fest. FISH is a mish mash of assets that really don't feel like they should work together, but the consistency of the chaos somewhat keeps together your gun-wielding fish fighting a steam locomotive in a haunted forest. It's nonsensical, but not poorly made just... weird




Playtime: 15min
SWAT God

Despite the visuals and complexity of a flash game, there is a surprising amount of mechanical depth for you to be a one-man-army. Somehow the game manages to be both tactical and a hectic top-down shooter. Aiming is automatic, but bullets are deadly and not just for the enemies. The faster you move the louder you are, attracting attention away and making the enemies bundle up together where you were last seen/heard. Great for a grenade, not so much for an open shootout. I don't want to oversell this game, but I was enjoying myself and before I know it over 2 hours passed




Playtime: 1-2.5h
Demon Bluff

A singleplayer "social" deception game. You get a deck of cards from which most but not all are laid out on the playing field. Each one is a villager/demon or one of dozens of roles in-between, sharing one piece of information that might be true, might not. Despite lacking social aspects it does translate the experience well into a singleplayer setting, and the variety of cards and interactions leads to some surprising combinations you might've not considered, even if they're not comparable to some synergies typical deckbuilders provide. It does feel a bit more like an unintentional puzzle at times, but if that floats your boat this is worth at least trying



