Next Fest 26|3 Day 6
Micro-reviews for Day 6 of October Next Fest 2026, exploring Shrouds of Gloom, Evil Moon: Unspoken, Unsound Love, The Hollowing, Deadly Dimensions, The House Before, and REMOTE CONTROL
Given Halloween is in a week, I thought I'd try and do a horror-focused day. Not a genre I typically venture into much, but doesn't mean there aren't some interesting things to find even if they're hidden behind a whole other level of 'riddled with low effort gameplay'
Highlights: Shroud of Gloom, Remote Control
Shroud of Gloom

A point'n'click adventure where you're investigating a spooky mansion. It has light puzzles, even lighter jumpscares, and a very polished visual aesthetic: mostly a pixely black and white, with a touch of color on rare elements like the power light or a candleflame. Well made all throughout




Playtime: <30min
Evil Moon: Unspoken

A boomer shooter metroidvania. You go around a city that fell under the Evil Moon's curse, with all sorts of monsters prowling the street, and you have to shoot them back to whatever hell they came from. I'm not really sure what the end goal is story-wise, and things (enemies especially) can be a bit basic, but I think the PS1 aesthetic is done well and feels fitting




Playtime: ~20min
Unsound Love

A game that doesn't explain anything. Where you are, what you're doing, or even what's a friend and what's a monster.It is quite interesting in that regard, even if sometimes it's a bit too easy to die on accident. Then again, the premise is basically a time loop so experimenting is welcome even if it ends in death. In a way this is a weird open world escape room with just a light creepy aesthetic




Playtime: 30-60min
The Hollowing

A flight sim with a horror atmosphere as you go through the fog between massive megastructures on your maintenance duties. It's slow, but that works in grounding the immense scale of the structure you're in. Sadly a bit short, cutting off at the first real spooks, so it's hard to judge, other than the surprisingly good voice acting




Playtime: ~25h
Deadly Dimensions

A game I would most closely compare to Roblox Doors. You go into a room and into the next room, and so on on repeat, with occasional 'scary' things showing up. The atmosphere is almost there, but what's eerie quickly turns into simply empty/repetitive. There could be something solid here, but I think it needs some gameplay balancing first




Playtime: ~30min+
The House Before

The House Before puts you in the body(?) of a House, and it is up to you to figure out what you can do and how. Mechanically I'd describe it as a "point'n'click but for keyboards" while visually it's a mix of grainy video feeds and very colorful visuals that are between goopy and gorey. It's quite the contrasting aesthetic but the whole is surprisingly intriguing




Playtime: <20min
REMOTE CONTROL

More of a psychological horror game where you take control of other people in order to explore a spaceship that went dark. Not only that, all the controlling is done by typing out commands like "turn right" or "use bandages". There are shortcuts to make typing faster, but you will have to do it, occasionally for longer stretches of text for harder actions. It is a very interesting way to do this sort of game already, and on top of that there are actually good systems, logs, and environments for you to explore



