Next Fest 26|3 Day 3
Micro-reviews for Day 3 of October Next Fest 2026, exploring Muri:Wildwoods, LINER/TRACER, PITH, Space Revolver, Tricolo, Loftia, Home Paige
NextFest now has a "Personalized" mode, and whether intentionally or not it actually is quite decent at filtering out a lot of the low quality cash grabs. Won't rely solely on it in case it sticks too hard to one genre of games, but it's a good feature nonetheless!
Highlight: Loftia
Muri: Wildwoods

If I had a nickel for every time I played a goop-cleaning game this Next Fest I'd have two nickels. Which isn't a lot, but it's weird it happened twice. This time it's a smooth and colorful 3D Platormer that's a lot more as if power washing mixed with ecological conservation. Aside of some minor hiccups a very chill and relaxed adventure




Playtime: 40-60min
LINER/TRACER

A stylish 2D where you can click on screen to slash to your mouse or create a platform underneath yourself. Combined, they form a powerful offensive/evasive kit used across a small variety of platforming/bosses. There are some improvements that could be made, especially with onboarding of a new player, but this could be a real fun boss rush-esque game down the line




Playtime: 10-30min
PITH

Pith is hard to describe, but I'd compare it to Fez to some degree. You have small 3D dioramas you can rotate around, and your goal is to reach the monolith via some light platforming. But to actually progress you also need to find chests to unlock new levels and secrets. Some are in plain sight, others require going back to previous levels with new abilities, others still require solving obscure riddles. It should resonate with a very particular audience, but having thought I'm part of that audience, it sadly didn't




Playtime: 30-90min
Space Revolver

A sokoban metroidvania? Sure, why not. The gist is that you have a grid-based overworld you walk around with, enter mini puzzle dungeons to get energy/keys/abilities, and use that to unlock new areas. Though the demo only presents the basics so you never really get to the sort of level design metroidvanias are known for. Overall could be a neat mix of genres, assuming the gravity-rotating puzzle elements get a bit more challenging with time




Playtime: ~20min
Tricolo

A minimalistic yet tricky puzzle game about moving colors around a grid, under the limitation of what you can move when. This does mean the puzzles can be "solved backwards" quite easily but the learning curve and little tricks the game does are quite nice to see




Playtime: <30min
Loftia

A cozy farm-sim MMO. Loftia provides you with your small floating island and tasks you wish growing crops, cooking dishes, and adventuring out into the floating isles. The game is extremely cozy and relaxing which you can enjoy in your own solitude or in the hubbub of other players. Has some time-gated things, but they mostly felt like a nudge to go do something somewhere else for a bit rather than something meant to force you to wait to progress




Playtime: 2h+
Home Paige

A 3D momentum-based platformer set inside of a presumably old computer. I really enjoyed the visuals here not just for their aesthetic, but also how they move you between (sub-)levels without a need for a loading screen of any sort. Shame it's so short as the movement takes a bit to get a hold of, but once I did I was zooming around at the speed of dial-up



