Next Fest 26|1 Day 1
Micro-reviews for Day 1 of February Next Fest 2026, exploring Sokogram, Denshattack!, CALX, Core Descent, Guardians of the Wild Sky, Box or Void, Nomori, Hozy, The Eternal Life of Goldman
Day 1's a bit late because I'm tight on time, but I've still got plenty of things to recommend! Though pardon if I speed through them a bit, as it's almost midnight and I barely started writing it all
Highlights: Denshattack!
Sokogram

A very nifty merger of nonograms and sokobans. And if those words don't mean much to you then don't worry, this puzzler does introduce both concepts pretty smoothly, and features a very simple pixelesque aesthetic to it. A jolly time




Playtime: 15-20min
Denshattack!

A chaotic game about train drifting in an anime-styled world of the future. You take your train, go fast, do tricks, be chaotic. Varied environments, great replayability, and a good challenge if you want to master it. Yellow Train Goes Vroom




Playtime: 30min+
CALX

I really like Calx's visual style, which has specific colors dominate its biomes in a cell-shady world. It does however fall flat a bit on the gameplay side of things. Between the way systems work and getting weirdly glued to walls when walking, I haven't enjoyed it as much as I hoped it would, but I do like the "shoot enemy to weaken them for sword damage" combat focus




Playtime: ~1h
Core Descent

A very short demo mixing some simple puzzles with boxes sliding around the grid with some fairly linear exploration. I like the vibrant pixel visuals, but wish there was a bit more content and polish to the movement




Playtime: 10min
Guardians of the Wild Sky

A Palworld at its heart, and realistic UE visuals at its surface. It seems the performance was terrible on common hardware, but beyond that and some of the very generic animations/assets, it's a game with a lot of systems that work together in a way that can be most certainly enjoyable. It's an extremely slow burn of a demo, but there is love for the craft in the vast world the game offers




Playtime: <8h
Box or Void

A sokoban where you can flip between the standard playable 'box' and the 'void' which is also a playable box, but one that walks on the foreground and changes the background instead of the other way around. It's a really solid concept, with some great puzzling potential, even if the demo isn't super complex




Playtime: ~30min
Nomori

A gravity-bending portal platformer that has you guide a slime cube to the exit to let you pass to the next level. Any direction can become "down" with the surprisingly smooth portals, but because of that it also feels like the solutions might quite quickly get so open that you won't be really solving a puzzle as much as getting to the end of the level. Like me on the last level. I think. You can never know with these kinds of games




Playtime: 30-50min
Hozy

Hozy has you clean up messy apartments, and then refurbish them with dozens of homely items however you please. It's a cozy game, a lot like Unpacking but with more freedom. And some weird cultist gnomes




Playtime: ~45min
The Eternal Life of Goldman

This adventure platformer's animations are teeming with life, with tons of variety and details. There is just so much going on that I don't even mind the easier difficulty and the very unusual level-ish based metroidvania



