Next Fest 25|3 Day 2
Micro-reviews for Day 2 of Autumn Next Fest 2025, exploring Familiar Findings, Fatal Claw, Rondoku, Scrabdackle, PROHIBEAST, The Way of Knight, Exofactory, The First Mine, Rabbit's Hop, and Naginami and the Crimson Thread
When looking for demos to play I do try my best to vary them by style and genre. But despite trying to find some good RPGs to throw into the mix, I've struggled to be convinced by the ones I did see. So if you see a bit too many puzzlers/metroidvanias this week, it's just my recent gaming influencing the Steam recommendations
Highlights: Scrabdackle
Familiar Findings

A mix of idle games and desktop pets, where you can have tiny pixel creatures roam the bottom of your screen as you do anything else. The art is cute, and you can combine different monsters into new ones, though the fusions don't exactly follow from the mixed familiars into the outcome




Playtime: Any
Fatal Claw

A metroidvania whose vibes I'd most closely compare to Nine Sols. However, unlike Nine Sols, the difficulty is much more approachable. There also seems to be a certain disconnect between the environment and the gameplay elements, and the enemies are a bit awkward to fight at times. Don't get me wrong, it's a promising demo worth trying, but there is an overall lack of attention to detail that really makes a game like this whole




Playtime: ~1.5h
Rondoku

A simple game about putting digits on patterns. It likely originates from pen and paper puzzles, and frankly doesn't really justify the need to be digital, so this game is on a similar level as digital sudoku. A nice and simple time killer that gets your brain thinking




Playtime: ~20min
Scrabdackle

Phenomenally silly top-down adventure. You're a wizard trying to make your way back to the wizard tower after a casual defenestration. But the whimsical world outside the wizard academy grounds is gonna make that a long ordeal. The world has style, the UI has style, the characters have pizzazz. Just a great experience all around




Playtime: 1-2h
PROHIBEAST

I make it a point to play demos to completion. But this one I did not, out of respect for my own time. It is a slow stealth game that lacks a save system despite being janky enough to easily make a mistake that costs you your life (and all your progress). As far as gameplay goes it's fine, very average. It looks like a decent effort was put into it, but also all the holes were filled with AI, which potentially contributes to the poor performance of the demo




Playtime: 1h?
The Way of Knight

Simple puzzle game where you're a knight (chess piece) with a simple goal (get across the enemy-filled chess board). Though the demo is short, the lighthearted writing could be a good combo with the not-too-difficult puzzles, making for a very friendly and approachable package




Playtime: 10-15min
Exofactory

This demo is best described as clunky. Does it work? Yes. But the world is uninteresting, movement is stuttery for some reason, and building is cumbersome. This is an extremely early alpha of a game with very little actual content, and unpolished systems. I actually forgot to take screenshots of the factories themselves, but there is no autosave and you're not missing out on much of anything, really




Playtime: 30min
The First Mine

A game about laying down hexagonal tiles to provide people and resources to keep a mine running. Why? I'm not sure the game knows either. It scores you based on the gold you mine, but it's on a fixed round limit and you're unlikely to make unintentional mistakes or get cornered into expansion choices like in dorf romantik. You just... place 50 tiles, do a few events along the way, upgrade some stuff, and you're done. A lot of systems, not a lot of game




Playtime: 15min+
Rabbit's Hop

A cute puzzle game about making rabbits hop to their barrow. I'm not sure if I was overthinking things or if it's actually surprisingly tricky, but the demo definitely took a lot longer per level than I would've expected. The mechanics require very careful consideration of which rabbit you move when, and how to save precious moves by hopping greater distances




Playtime: 1-2h
Naginami and the Crimson Thread

A fun platformer that utilizes its grapple-like thread in a multitude of ways. It's a bit on the easier side, and the mountain you're climbing feels rather empty, but as far as gameplay goes it flows decently well



