Next Fest 25|1 Day 7
Micro-reviews for Day 7 of Winter Next Fest 2025, exploring Aethermancer, AVENGE MYSELF, Shrink Rooms, Little Problems, Blobun, AFTERBLAST
And finally, the last day of this edition of Next Fest. As always, I post this earlier than usual so that if any of the demos sound interesting you still have time to check them out
Highlights: Aethermancer, AVENGE MYSELF, Shrink Rooms
Shrink Rooms

A challenging puzzle game where the play area shrinks as you move around. This small gimmick adds a lot to the box-pushing mechanics, with some of the puzzles requiring a decent amount of thought to solve




Playtime: 30-90min
AFTERBLAST

FPS Roguelike you can play solo or co-op. Very run-of-the-mill kinda stuff with lotsa enemies, projectiles, buffs, and everything else you'd expect. Scrap that. Something didn't quite make sense so I went back to the game after finishing the demo. Turns out the first time around the tutorial pop-up did not appear, and I had no idea I'm meant to grapple onto glowing enemies to do a finisher. Now the game has a better flow to it, as you zip from enemy to enemy, depleting their health enough to finish them and jump to the next. Still somewhat generic, but at least the boss no longer takes 10 minutes because of all the minions it spawns




Playtime: 15-20min+
Little Problems

A small mystery games, where instead of murders and deep conspiracies, the mysteries are things like "who broke your favorite mug?" The deduction aspect of the game is solid, but there occasionally is a need to repeatedly go back and forth between a piece of evidence you're referencing and your solution/notes board. It's not horrible, but it defeats the point of having notes in the game if screenshots/real notepad is still faster. Still, good low-stakes chill mystery title




Playtime: 20-25min
Blobun

A simple puzzle game about visiting every square of the grid with your ever-expanding slimey body. There is potential for the full game to have some more difficult puzzles, but as it stands it's a pretty casual puzzle experience




Playtime: 10-
AVENGE MYSELF

A speedrunner's delight. The levels are so open-ended that it's not only about going fast, but also about figuring out what route will actually let you chain your momentum most efficiently, which is an aspect of speedrunning that games like these often underplay. Oh, and you can run on walls and ceilings, which makes it even more 3D than you'd expect. And to top it all of, it's actually difficult! For better and worse, you actually do need to be good at going fast to progress




Playtime: 0.5-2h+
Aethermancer

And to finish off the Fest, a game I've had my sights on before it even started. A roguelite monster collecting game, from the devs of Monster Sanctuary. The roguelike formula works extremely well to counter the "getting too used to the same team" aspect a lot of games like this have, instead even if you force the same team every time, you'll get different upgrades as you go which will push you towards different playstyles. Combat is fun, artstyle is stellar, and the only downside is that runs in the full game might get very long, if the demo ones can already take 2 hours. Still great high note to end this week of demos on



